Post by belgar on Aug 20, 2006 7:22:21 GMT -5
The Hat Called Role-play.
What do you do when an Aes Sedai who is bound by the three
oaths suddenly decides the situation warrants removing that
obligation and starts to attack you with weaves despite the
fact you have presented no danger towards her in any way.
What do you do when the Queen's Guard Soldier decides he
doesn't feel like following the laws of the land and up
and attacks you despite the fact you've broken no laws and
done no harm.
What do you do when the Child of Light breaks his oaths and
obligations and bands up with an Aes Sedai so as to kill
one of the nearby monsters for a neat sword or armor.
Do these spark of dedication or respect for the role you
endeavor to play? People say, "You cannot RP all the time."
And you are right. You can't, and you shouldn't. That is what
Real Life is for. If you decide to play a Role-playing Mud
like mirrors, then the second you enter the world on any
particular character all the actions on that character are
bound by the choices you have previously made and the
consequences you and those around you receive is based on the
choices you make in the present.
Some games you play you are bound by the storyline to act a
certain way by built in restrictions. In other games, you can
act however you please with no repercussions. And thirdly,
your choices are your own but the repercussions you receive
are bound by them.
An Aes Sedai who breaks the oaths gets treated as a member of
the Black Ajah as no other Aes Sedai could break them. By non-
tower members, the entire tower gets shadowed with doubt as if
one Aes Sedai can break an oath at will, then they all must.
If the Queen's Guard allows one soldier to break the law, how
does that reflect on a Queen that would allow her soldiers to
torture and abuse her citizens. What does it say to that
soldiers superiors or comrades that they would also let him do
so.
What does it say about that Child of Light when he'll bend is
beliefs in a heartbeat when it suits him.
You remove your obligations and respect and you remove the
reputation for your entire clan, your comrades, and you lessen
the respect for the entire mud one itsy bitsy step at a time.
And it is a slide that is very very hard to climb back up once
the decline is started.
Now, as is the worldly way now, we all feel we have rights to
exceptions in everything we do. People/Imms/Clan masters/Newbies
etc will always judge you with or without your hat. And I can tell
you, coming from a guy who has played muds since he was 13 years
old(14 years total) and Built on them for over 10 of those. As a
player, it is almost impossible to RP with someone who removes their
hat whenever it suits them. As an Imm.... it is very very hard to
help mortals who chose when to RP. While I find it very very easy
to go way out of my way to accommodate those that have wonderfully
bound RP.... even if it is off the wall or polaristic to my way of
thinking.
Although this is the last part I've found EVERY single person
struggle with. It is hard to agree with people who read a story and
come out with the complete opposite interpretation that you do.
In short, every single one of us, while playing on Mirrors of the
Wheel needs to remained focused to the purpose of our character. And
to help tell the story of this Mirror of the Wheel so that those who
look on see the Integrity of the Story and the Role of the Characters.
If you aren't having fun while writing this story, then perhaps you
should change your role, or simply find another story to tell in which
you will find enjoyment.
What do you do when an Aes Sedai who is bound by the three
oaths suddenly decides the situation warrants removing that
obligation and starts to attack you with weaves despite the
fact you have presented no danger towards her in any way.
What do you do when the Queen's Guard Soldier decides he
doesn't feel like following the laws of the land and up
and attacks you despite the fact you've broken no laws and
done no harm.
What do you do when the Child of Light breaks his oaths and
obligations and bands up with an Aes Sedai so as to kill
one of the nearby monsters for a neat sword or armor.
Do these spark of dedication or respect for the role you
endeavor to play? People say, "You cannot RP all the time."
And you are right. You can't, and you shouldn't. That is what
Real Life is for. If you decide to play a Role-playing Mud
like mirrors, then the second you enter the world on any
particular character all the actions on that character are
bound by the choices you have previously made and the
consequences you and those around you receive is based on the
choices you make in the present.
Some games you play you are bound by the storyline to act a
certain way by built in restrictions. In other games, you can
act however you please with no repercussions. And thirdly,
your choices are your own but the repercussions you receive
are bound by them.
An Aes Sedai who breaks the oaths gets treated as a member of
the Black Ajah as no other Aes Sedai could break them. By non-
tower members, the entire tower gets shadowed with doubt as if
one Aes Sedai can break an oath at will, then they all must.
If the Queen's Guard allows one soldier to break the law, how
does that reflect on a Queen that would allow her soldiers to
torture and abuse her citizens. What does it say to that
soldiers superiors or comrades that they would also let him do
so.
What does it say about that Child of Light when he'll bend is
beliefs in a heartbeat when it suits him.
You remove your obligations and respect and you remove the
reputation for your entire clan, your comrades, and you lessen
the respect for the entire mud one itsy bitsy step at a time.
And it is a slide that is very very hard to climb back up once
the decline is started.
Now, as is the worldly way now, we all feel we have rights to
exceptions in everything we do. People/Imms/Clan masters/Newbies
etc will always judge you with or without your hat. And I can tell
you, coming from a guy who has played muds since he was 13 years
old(14 years total) and Built on them for over 10 of those. As a
player, it is almost impossible to RP with someone who removes their
hat whenever it suits them. As an Imm.... it is very very hard to
help mortals who chose when to RP. While I find it very very easy
to go way out of my way to accommodate those that have wonderfully
bound RP.... even if it is off the wall or polaristic to my way of
thinking.
Although this is the last part I've found EVERY single person
struggle with. It is hard to agree with people who read a story and
come out with the complete opposite interpretation that you do.
In short, every single one of us, while playing on Mirrors of the
Wheel needs to remained focused to the purpose of our character. And
to help tell the story of this Mirror of the Wheel so that those who
look on see the Integrity of the Story and the Role of the Characters.
If you aren't having fun while writing this story, then perhaps you
should change your role, or simply find another story to tell in which
you will find enjoyment.