Post by yurai on Dec 3, 2003 3:58:44 GMT -5
Did you really expect something else?
- I've heard mention of a caravan that merchant pcs could have. The code for that could be, that imms when they have free time could create a code for horses, syntax would be 'attach' or whatever the correct term is, that would make you attach a huge container on wheels(wagon) to the horse. There would be an obvious min of 1 horse with a max of 4 per wagon, it could be depending on the weight of the wagon with the items you're carrying (this will be eventually added if merchants can do actual trade between countries). And the thing would be like 1.5 mvs per room per horse, but that number would increase depending on the terrain and the weight of the wagon+ the items.
- Rp for merchants should be, at low ranks you're just worried about making it in the world, at mid ranks you're still worried about your position but you also have gained enough gold/power to try and find yourself a place to conduct your business from, and try to solidify your power. And a high ranks, you're not worried about money that much, because you have low ranks merchants working for you taking care of business, you just try and correct them and stuff, and also you get more and more into politics trying to influence governments thus trade routes/trades
- Possible commands.
Invest= Let's you invest at a factor in a specific thing, when we have a few regular merchant players, we should stop non-merchants pcs from doing the factor thing. ( there would also be a few commands that come from that)
Bribe= Let's you bribe a certain mob in power, which will give you monopoly over a ressource.
Feel free to take it from here.
8th or 9th in a row, i lost count.
- I've heard mention of a caravan that merchant pcs could have. The code for that could be, that imms when they have free time could create a code for horses, syntax would be 'attach' or whatever the correct term is, that would make you attach a huge container on wheels(wagon) to the horse. There would be an obvious min of 1 horse with a max of 4 per wagon, it could be depending on the weight of the wagon with the items you're carrying (this will be eventually added if merchants can do actual trade between countries). And the thing would be like 1.5 mvs per room per horse, but that number would increase depending on the terrain and the weight of the wagon+ the items.
- Rp for merchants should be, at low ranks you're just worried about making it in the world, at mid ranks you're still worried about your position but you also have gained enough gold/power to try and find yourself a place to conduct your business from, and try to solidify your power. And a high ranks, you're not worried about money that much, because you have low ranks merchants working for you taking care of business, you just try and correct them and stuff, and also you get more and more into politics trying to influence governments thus trade routes/trades
- Possible commands.
Invest= Let's you invest at a factor in a specific thing, when we have a few regular merchant players, we should stop non-merchants pcs from doing the factor thing. ( there would also be a few commands that come from that)
Bribe= Let's you bribe a certain mob in power, which will give you monopoly over a ressource.
Feel free to take it from here.
8th or 9th in a row, i lost count.